is an interactive exploration of the televised disaster and the effect of real-time transmission on the recording of history. It is part video collage, part text and part un-fun video game. Begun in May of 2001, version 2.0 was released in September 2010. Additional levels are added as the events of history demand it.

“A society which rashly privileges the present–real time–to the detriment of both the past and the future, also privileges the accident.”
–Paul Virilio

Live Disasters
v.2, 2001-2010
Net-Art, Flash